! -------------------------------------------------------------------------
! Menus.h A library extension providing easier and better menus
! Graham Nelson 961113
! added one-line correction to support Strict mode Roger Firth 030303
!
! A menu is a tree of objects of class Option. A Menu is an Option which
! launches a fresh menu when chosen. To choose option O, send the
! message:
!
! O.select();
!
! So to start off a menu session, send this message to the top menu.
!
! Here's a simple menu structure:
!
! Menu "Instructions for playing Mordred";
! Menu -> "How to play adventure games";
! Option -> -> "Looking around"
! with description "I am your eyes and ears ...";
! Option -> -> "Taking and Dropping"
! with description "When you find items ...";
! Option -> "About the author"
! with description "The author was born in ...";
!
! Menus produced in this code are automatically divided into pages
! so that they'll always fit on the screen, whatever size the screen is
! and however many options there are.
!
! Note that since objects can always be moved about in play, it's easy
! to create new menu structures to fit the circumstances of the moment.
! (For example, a hints menu which gives hints only on currently open
! puzzles.)
!
! You can instead write a routine to receive the "description" message.
! Then the text printed when an option is chosen can also vary.
!
! If you return 2 from such a routine, then the game does not prompt
! the player to press a key before going back into the menu.
! If you return 3, then the whole menu is closed up immediately.
!
! Finally, you can always give your own "select" routine for an Option.
! The rules for return values are the same; what's different is that
! this way the screen will not be cleared and given a nice banner when
! the option is chosen. (Nothing visible will happen unless you do
! it yourself.) The SwitchOption class is an example of the kind of
! gadget you might want this for:
!
! Menu "Game settings";
! SwitchOption -> FullRoomD "full room descriptions" has on;
! SwitchOption -> WordyP "wordier prompts";
! SwitchOption -> AllowSavedG "allow saved games" has on;
!
! Choosing any of these switch-options flips them between on and off.
! In your program, you can test
!
! if (WordyP has on) ...
!
! and so forth to check the current state.
! -------------------------------------------------------------------------
Ifndef PKEY__TX;
Constant LIB_PRE_63;
! Then we are using library 6/1 or 6/2, which won't have defined these:
Constant NKEY__TX = "N = next";
Constant PKEY__TX = "P = previous";
Constant QKEY1__TX = " Q = exit";
Constant QKEY2__TX = "Q = previous menu";
Constant RKEY__TX = "RETURN = select";
Constant NKEY1__KY = 'N';
Constant NKEY2__KY = 'n';
Constant PKEY1__KY = 'P';
Constant PKEY2__KY = 'p';
Constant QKEY1__KY = 'Q';
Constant QKEY2__KY = 'q';
Endif;
Global screen_width;
Global screen_height;
Array TitleStringForWidth buffer 128;
Class Option
with
emblazon [ bar_height page pages temp;
screen_width = 0->33;
@erase_window $ffff;
@split_window bar_height;
! Black out top line in reverse video:
@set_window 1;
@set_cursor 1 1;
style reverse; spaces(screen_width);
! Calculate centering for title and then print it
@output_stream 3 TitleStringForWidth;
print (name) self;
if (pages ~= 1) print " [", page, "/", pages, "]";
@output_stream -3;
temp = (screen_width - TitleStringForWidth-->0)/2;
@set_cursor 1 temp;
print (name) self;
if (pages ~= 1) print " [", page, "/", pages, "]";
],
select [;
self.emblazon(1, 1, 1);
@set_window 0; font on; style roman; new_line; new_line;
if (self provides description) { self.description(); new_line; rtrue; }
"[Nothing for this option.]^";
];
Class Menu class Option
with select
[ count j obj pkey line oldline top_line bottom_line
page pages options top_option;
screen_width = 0->33;
screen_height = 0->32;
if (screen_height == 0 or 255) screen_height = 18;
screen_height = screen_height - 7;
options = 0;
objectloop (obj in self && obj ofclass Option) options++;
if (options == 0) return 2;
pages = 1 + options/screen_height;
top_line = 6;
page = 1;
line = top_line;
.ReDisplay;
top_option = (page - 1) * screen_height;
self.emblazon(7 + count, page, pages);
@set_cursor 2 1; spaces(screen_width);
@set_cursor 2 2; print (string) NKEY__TX;
j = screen_width-12; @set_cursor 2 j; print (string) PKEY__TX;
@set_cursor 3 1; spaces(screen_width);
@set_cursor 3 2; print (string) RKEY__TX;
j = screen_width-17; @set_cursor 3 j;
if (sender ofclass Option)
print (string) QKEY2__TX;
else
print (string) QKEY1__TX;
style roman;
count = top_line; j = 0;
objectloop (obj in self && obj ofclass Option)
{ if (j >= top_option && j < (top_option + screen_height))
{ @set_cursor count 6;
print (name) obj;
count++;
}
j++;
}
bottom_line = count - 1;
oldline = 0;
for(::)
{ ! Move or create the > cursor:
if (line~=oldline)
{ if (oldline~=0) { @set_cursor oldline 4; print " "; }
@set_cursor line 4; print ">";
}
oldline = line;
@read_char 1 -> pkey;
if (pkey == NKEY1__KY or NKEY2__KY or 130)
{ ! Cursor down:
line++;
if (line > bottom_line)
{ line = top_line;
if (pages > 1)
{ if (page == pages) page = 1; else page++;
jump ReDisplay;
}
}
continue;
}
if (pkey == PKEY1__KY or PKEY2__KY or 129)
{ ! Cursor up:
line--;
if (line < top_line)
{ line = bottom_line;
if (pages > 1)
{ if (page == 1)
{ page = pages;
line = top_line
+ (options % screen_height) - 1;
}
else
{ page--; line = top_line + screen_height - 1;
}
jump ReDisplay;
}
}
continue;
}
if (pkey==QKEY1__KY or QKEY2__KY or 27 or 131) break;
if (pkey==10 or 13 or 132)
{ count = 0;
objectloop (obj in self && obj ofclass Option)
{ if (count == top_option + line - top_line) break;
count++;
}
switch(obj.select())
{ 2: jump ReDisplay;
3: jump ExitMenu;
}
#ifdef LIB_PRE_63;
print "[Please press SPACE to continue.]^";
#ifnot;
L__M(##Miscellany, 53);
#endif;
@read_char 1 -> pkey;
jump ReDisplay;
}
}
.ExitMenu;
if (sender ofclass Option) return 2;
font on; @set_cursor 1 1;
@erase_window $ffff; @set_window 0;
new_line; new_line; new_line;
if (deadflag==0) <<Look>>;
return 2;
];
! Class SwitchOption class Option
! with short_name
! [; print (object) self, " ";
! if (self has on) print "(on)"; else print "(off)";
! rtrue;
! ],
! select
! [; if (self has on) give self ~on; else give self on;
! return 2;
! ];
! ------------------------------------------------------------------------